2013 2026 Character FX · Real-time
01

Demo Reel

Discipline: Cloth, Hair & Fur, Assets
Studio: Illumination Studios Paris
Software: Houdini, Maya
Role: Senior Character FX Artist
01/ Demo reel

About

Character FX artist and real-time 3D generalist, specializing in cloth, hair and fur simulation, with nine years in production at Illumination.

I combine an artist's eye with technical depth, building Python tools and Houdini HDAs that automate the CFX pipeline and give artists more time for the shots themselves.

Before that, I co-founded The Third Studio and spent four years on real-time 3D and VR: interactive builds in Unreal and Unity, PBR assets with clean UVs and LODs, and a small team to lead, with a developer, a junior 3D artist and an intern.

Resume (PDF)
Character FX ENView ↗↓ FRView ↗↓
Real-time & XR ENView ↗↓ FRView ↗↓

Software

  • Houdini (Vellum, RBDs)
  • Autodesk Maya (nCloth)
  • Autodesk 3ds Max
  • Unreal Engine, Unity (real-time 3D, VR)
  • ShotGrid (Shotgun)
  • Linux
  • Photoshop, After Effects, Illustrator

Skills

  • Cloth simulation
  • Hair & fur simulation
  • Houdini HDAs
  • Python
  • MAXScript
  • Pipeline tools & automation
  • Real-time 3D (Unreal, Unity)
  • VR & interactive apps
  • PBR texturing, UVs & LODs
  • Team lead & mentoring
  • HTML5, CSS3, JavaScript
  • UI/UX design

Education

Languages

  • French | Native
  • English | Fluent (C1)

Entrepreneurship

2020 - 2023E-commerce | Co-manager
Redesigned the platform's UI/UX and built interactive educational web content.
2015 - 2019The Third Studio | Co-founder
3D imagery and interactive real-time tools for automotive, real estate and event marketing, including VR simulators for Toyota.
02/ About
03

Professional Path

A decade of contributions to world-class animated feature films, specializing in high-quality hair, fur and cloth simulations.

2019 - 2026
Illumination Studios Paris
→ Senior Character FX Artist

Cloth, hair & fur simulation. Develop in-house Python tools that automate key production tasks and improve pipeline efficiency.

Projects: The Super Mario Galaxy Movie, Despicable Me 4, The Super Mario Bros. Movie, Sing 2, Minions: The Rise of Gru.

2014 - 2015
Illumination Studios Paris
→ Character FX Artist

Simulated cloth, hair and fur on major international animated features.

Projects: The Secret Life of Pets, Sing.

2014
Mikros Image
→ Character FX Artist

Handled cloth and hair simulation for a highly stylized visual universe.

Project: Asterix: The Mansions of the Gods.

2013 - 2014
Illumination Studios Paris
→ Character FX Artist

Simulated clothing and fur on the film's main characters.

Project: Despicable Me 2.

03/ Experience
04

Real-time & XR

Interactive and VR experiences produced at The Third Studio (2015 - 2019), which I co-founded: real-time assets, look development and interactive builds for automotive, retail, events and industry.

04/ Real-time & XR
05

Scripts & Tools

05/ Scripts
06 / Contact 2026
henondenis@gmail.com +33 6 37 04 49 32 France linkedin.com/in/denis-henon framerate.tv/watch/CY8iESCC CV Character FX — EN / FR CV Real-time & XR — EN / FR
©2026 Denis Henon