Cloth, hair & fur simulation. Develop in-house Python tools that automate key production tasks and improve pipeline efficiency.
Projects: The Super Mario Galaxy Movie, Despicable Me 4, The Super Mario Bros. Movie, Sing 2, Minions: The Rise of Gru.
Character FX artist and real-time 3D generalist, specializing in cloth, hair and fur simulation, with nine years in production at Illumination.
I combine an artist's eye with technical depth, building Python tools and Houdini HDAs that automate the CFX pipeline and give artists more time for the shots themselves.
Before that, I co-founded The Third Studio and spent four years on real-time 3D and VR: interactive builds in Unreal and Unity, PBR assets with clean UVs and LODs, and a small team to lead, with a developer, a junior 3D artist and an intern.
A decade of contributions to world-class animated feature films, specializing in high-quality hair, fur and cloth simulations.
Cloth, hair & fur simulation. Develop in-house Python tools that automate key production tasks and improve pipeline efficiency.
Projects: The Super Mario Galaxy Movie, Despicable Me 4, The Super Mario Bros. Movie, Sing 2, Minions: The Rise of Gru.
Produced 3D imagery and interactive real-time tools for automotive, real estate and event marketing, including VR simulators for Toyota.
See the real-time & XR projects →Simulated cloth, hair and fur on major international animated features.
Projects: The Secret Life of Pets, Sing.
Handled cloth and hair simulation for a highly stylized visual universe.
Project: Asterix: The Mansions of the Gods.
Simulated clothing and fur on the film's main characters.
Project: Despicable Me 2.
Interactive and VR experiences produced at The Third Studio (2015 - 2019), which I co-founded: real-time assets, look development and interactive builds for automotive, retail, events and industry.